package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Celsinge extends Pokemon{
	public static final int pokemonNumber = 004;
	public static final int generation = 3;
	public Celsinge(int level){
		super(Constants.FIRETYPE, new double[]{28.0, 26.0, 23.0, 30.0, 26.0, 16.0}, new double[]{2.2, 2.0, 1.7, 2.4, 2.0, 1.0}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveQuickattack", 0);
		if(level >= 2){addMove("moveEmber", 1);}
		if(level >= 3){addMove("moveBite", 2);}
		if(level >= 5){addMove("moveConflagration", 3);}
	}
}
